Though the High Incantor would say faith in Lolth is the greatest weapon or all. The followers of Schandalun and Selvetarm would speak of the gory of a well crafted blade and the skill of its use and to that end I Forr, Quartermaster of our Empire detail below that which is freely available to our people while on the surface or on campaign. I would encourage you all to seek other treasures of the surface lands and apply your skills at the forges of the armours guild to strengthen our Empire further.

 

Ancient items of the Third age

 

Cloak of Ergosal

A cloak which allows the wearer to recover quickly from wounds

 

An Element water blade

An enchanted blade which should the wielder have the ability to invoke will allow them to call upon the weapons nature and strike a water based blow after having carried the weapon for a short period of time

 

Elistraee's Benevolence

An Amulet which will allow one person a day to once attuned cast the Heal Fatal Wound spell for only 1 Thaum of power

 

Forbeo's Wisdom

A Helm when warn greatly increases the perception of the user granting them a natural skill in tracking

 

Pattern Shield

Twice a day the wearer of this amulet may make themselves immune to a fatal effect they have just been targeted by

 

Schandalun's Ingenuity

The wearer of this belt is granted the perception of the crafting ancestors wisdom and may repair up to and including the heaviest worn armour quicker than a person even skilled in its use

Summer Bracer

A being after and while the wearing this bracer for a short period of time makes themselves immune to an incantors ability to halt them

 

Summer Circlet

This circlet grants of wearer the perception to discern the wounds of another being and the limited ability after some time to remove the pattern unravelling effect of a fatal wound

 

Summer Sword

An Enchanted blade which after some time allows the wielder to strike an enchanted halting blow

 

Vhaerun's Gaze

A headband which allows the wearer to discern the wounds of another being

 

Touch of the Amalgam

An Amulet which allow the bearer twice a day to apply to a location as per a heal salve. The targetted location is affected by a 'Full Cure Ancestral' effect

 

Champion of the Tenet of Constantia

An Amulet once attuned the wearer becomes immune to abilities and magic's which would repel or strike the wearer down

 

 

Gifts of the Underdark

 

These items of the “4th” age are almost unweldable by the lesser races on the surface of Erdreja to those of our nation they are still items of considerable power but those who have dedicated themselves with oath able able to most efficiently use the items below

 

Underdark Amulet

After wearing this amulet for 10 minutes any magic armour worn while the wearer is out of combat is fully repaired

 

Underdark Belt

Wearing this belt increases the resilience of the wearer by a lesser or greater extent depending on their own natural constitution

 

Underdark Blade

An Enchanted blade which after sometime allows the wielder to strike for one of the four elements for a reasonable amount of time.

 

Underdark Bracer

A bracer while worn and after a short amount of time makes the use immune to the corrosion effect

 

Underdark Hood

A hood which allows the wearer to recover quickly from wounds

 

Underdark Sash

A sash which after a short amount of time makes the user Immune to Disease and Decay while still wearing the Sash

 

Underdark Circlet

This circlet grants of wearer the perception to discern the wounds of another being and the limited ability after some time to remove the pattern unravelling effect of a fatal wound

 

Underdark Shield

After carrying this shield for some time the wielder may infuse it to resist almost any effect to destroy it. Some time must pass before the blade can be used this way again

 

Underdark Sword

An Enchanted blade which after some time allows the wielder to strike an enchanted halting blow. Some time must pass before the blade can be used this way again

 

Underdark Wand

While carrying this wand for a short period of time the user begins to see alternate ways they may employ there magic's or faith. They must quickly seise on one of these strands of possibility and may then make use of it while they still wield the wand

 

 

 

 

 

 

Exact wording and descriptions can be found here: https://docs.google.com/spreadsheets/d/17YEo_H4MJ656_KcYz8kt8Zozmll3hPsZ_i5LSjqjpao/edit?usp=sharing

K'lyth Mlezzir is a powerful Olog Lich that was previously in the service of Dracos.

Following the death of Dracos, K'lyth was discovered outside the City of Nakkiga. She had set up a home/shrine where she had taken to collecting a huge number of items that she had decided were of value. Many were little more than trinkets, some were powerful items of war. The only connection was that she had decided they were her "presents", although many had been taken from their corpses...

During that first meeting between K'lyth and the Tarantula Faction, it became apparent that her chaotic nature had been enraptured by Kiransalee. This chaotic nature is often described as psychotic. 

Due to her nature as a Lich, the faction was faced with a problem. Any attempt to kill her, would allow her to simply reform at her phylactery, and so finding that was a priority. In an attempt to distract her whilst our scouts worked, Malakai Mlezzir attempted to converse with her. However his efforts left the powerful Lich somewhat smitten with our Lord Arcane. 

This would have worked to our benefit had our scouts been able to location her phylactery, unfortunately she grew wise to the efforts to distract her and allowed herself to be killed, and as such instantly ambushed our scouts. Unfortunately, she didnt attribute this act as being anything to do with Malakai, as such her desire became a continued problem. It is not currently known where her phylactery is stored, however we believe it is hidden somewhere other than her own home island of "K'yltheria" in the Glimmersea.

The Wedding of Malakai and K'lyth Mlezzir

Her desire came to a head at the Gathering of Nation's 1116 when K'lyth decided she was to wed Malakai. With her phylactery hidden, and no way to absorb the sheer power she can deliver, there was no option but to play along. 

The magical ceremony was officiated by Seneschal Morgullion (who was under K'lyth's control at the time), whilst the floral arrangements were organised by Briseis Maelthra. The wedding itself, and the entertainment, was organised by Malakai, in an attempt to placate his soon to be bride. 

The day was complicated further with the arrival of several of K'lyths guests, who unfortunately brought with them rather sizable numbers of powerful unliving just itching for a fight. Luckily for us all, one of them accidentally hit the blushing groom, at which point the newly wed K'ylth Mlezzir took offence to other people trying to play with "HER Malakai".

Further Reading: Lyander Al'Tath
Further Reading: Ashiira Mistrivven

Research Article

The information contained in this article is the result of research done by players from within the Game World. The contents are only as factual as the original author intended and should not be unduly modified.

Troops of the yellow sign sowed carnage across the market place at the first moot of 1109 in what appears to be a first attack against the wider nations of the heartlands. With the notable exception of a fleshcrafter, who fell in an attempted assault on the Paladins of Lolth in the guild tent area and caused wide spread destruction in the alchemists guild when his corpse exploded into shards of bone, the yellow sign's campaign has been solely targeted against the Tarantulas.

Perhaps, it was the death of his general and original host Lyander at the hands of a multi-national war party at the recent consecration of the new Incantor's guild headquarters near the Underdark city of Dyer'Turic, which has finally focused the attention of the yellow sign on the surface nations.

 

The library appears to be missing information about this subject.

Research Article

The information contained in this article is the result of research done by players from within the Game World. The contents are only as factual as the original author intended and should not be unduly modified.

The Aztar are race of Lizard Beastkin that were trapped in a mine in the Underdark near the City of Souls for an unknown length of time. Their imprisonment was achieved using powerful psionic magics that created a seal over the cave entrances but the Cataclysm of Fire and the destruction of psionics [as a result of the eradication of the Illithids] caused the seals to collapse, releasing them. Blaming the Tarantulas for their incarceration, the Aztar began to attack the factions forces in 1110, but over the course of roughly a year they were beaten down savagely, forced into retreat and went quiet.


The Guardian strikes at the Aztar

Since the Guardians release from his 'eternal imprisonment', his lust to conquer the whole of the Underdark has led him to try and appropriate the Aztar lands as well as those of the Tarantulas. At the faction meeting at the Grand Bizarre in the spring of 1112AF, representatives from the Aztar approached the Tarantulas under a banner of peace, realising that alone they stood no chance against the Guardians forces alone, they offered a near-unconditional surrender. The lone condition to this surrender was that the Aztar were allowed to align with the Tarantulas to fight the Guardians constructs, after that the promise was given that they would live alongside the their Tarantulan masters in peace.

 

At the Moot [1111] - we had another Aztar Trader come to camp. This should continue throughout the year - so those of you that are not used to their presence, be aware that they have been learning how to speak common with considerable input from the Wardens. - Ji'br'thk, Advisor to the Val'Sharess, on the Tarantulas Ley


Aztar resources

The Aztar's lengthy imprisonment in a mine did not go to waste. As a result, they have gone on to develop exceptional mining and crafting techniques, which they have offered to the Tarantulas, initially as gifts, but now for what they regard as a reasonable price in the fight against the guardian.


In addition - we have come to an agreement with the Aztar. They have extended their trading from the trinkets and small items from the Grand Bizzaire and the Moot to include Magical Crafted items from their Volcano forges and crafting workshops. These items are available for ordering by the Faction and we have a modest credit rating with them. The list is shown below and can be ordered by getting your request in to me by the 24th day of this month and they will be available for the GeF. Be aware that the items listed may be very limited in supply and it will be first come, first served. - Ji'br'thk, Advisor to the Val'Sharess, on the Tarantulas Ley


The Usurper-King

At the summer Moot 1112, the Fire Elemental Overlord of the Aztar; Irix came to speak with the Tarantulas. After a brief time of diplomacy, following plans made with the Aztar the Tarantula Nation destroyed the form of Irix, with a Rite performed by Raziel of the Wardens, tearing out his glowing essence and trapping it within a prepared vial.

 

At the Gathering of nations, this vial will be used in an elemental ritual, to bind it to Raziel himself, taking control of the Aztar nation and bringing its creatures and resources under the banner of the Tarantulan nation.

 

Razirix

The Ritual at the Gathering 1112 was a success and Raziel and ther elemental forces of flame within Irix were united into a single entity; Razirix, Usurper King of the Aztar, ruler the Lizard kin and embodiment of their sacred flame.

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