This content predates Rules V4.x and may not be relevant to the way the game world works now
Research Article
The information contained in this article is the result of research done by players from within the Game World. The contents are only as factual as the original author intended and should not be unduly modified.
Artefact Weapons
Each faction and guild has a single weapon that is able to cut through the Ritual of Peace, and is also impossible to build an immunity to.
Factions
Tarantulas - Khaza'drea (Sword)
Bears - Blade of the Morrigan (Sword)
Harts - Excalibur (Sword) - Now Lost, again.
Lions - The Green mans Axe (Large Axe)
Gryphons -
Jackals - Tempest (Sword)
Wolves - Thor's Hammer (Hammer)
Unicorns - The Hornblade (Sword)
Vipers - The Black Blade (Sword)
Dragons - Ther Gae Bolg (Sword)
Guilds
Mages Guild
Incantors Guild
Healers Guild
Armourers Guild - Waylands Hammer
Archers Guild
Militia - The Hammer Of Justice
Alchemist Guild
Scouts Guild
Bards Guild
Corruptors Guild - Does not have one
The Bank - Does not have one (as they would sell it)