Though the High Incantor would say faith in Lolth is the greatest weapon or all. The followers of Schandalun and Selvetarm would speak of the gory of a well crafted blade and the skill of its use and to that end I Forr, Quartermaster of our Empire detail below that which is freely available to our people while on the surface or on campaign. I would encourage you all to seek other treasures of the surface lands and apply your skills at the forges of the armours guild to strengthen our Empire further.

 

Ancient items of the Third age

 

Cloak of Ergosal

A cloak which allows the wearer to recover quickly from wounds

 

An Element water blade

An enchanted blade which should the wielder have the ability to invoke will allow them to call upon the weapons nature and strike a water based blow after having carried the weapon for a short period of time

 

Elistraee's Benevolence

An Amulet which will allow one person a day to once attuned cast the Heal Fatal Wound spell for only 1 Thaum of power

 

Forbeo's Wisdom

A Helm when warn greatly increases the perception of the user granting them a natural skill in tracking

 

Pattern Shield

Twice a day the wearer of this amulet may make themselves immune to a fatal effect they have just been targeted by

 

Schandalun's Ingenuity

The wearer of this belt is granted the perception of the crafting ancestors wisdom and may repair up to and including the heaviest worn armour quicker than a person even skilled in its use

Summer Bracer

A being after and while the wearing this bracer for a short period of time makes themselves immune to an incantors ability to halt them

 

Summer Circlet

This circlet grants of wearer the perception to discern the wounds of another being and the limited ability after some time to remove the pattern unravelling effect of a fatal wound

 

Summer Sword

An Enchanted blade which after some time allows the wielder to strike an enchanted halting blow

 

Vhaerun's Gaze

A headband which allows the wearer to discern the wounds of another being

 

Touch of the Amalgam

An Amulet which allow the bearer twice a day to apply to a location as per a heal salve. The targetted location is affected by a 'Full Cure Ancestral' effect

 

Champion of the Tenet of Constantia

An Amulet once attuned the wearer becomes immune to abilities and magic's which would repel or strike the wearer down

 

 

Gifts of the Underdark

 

These items of the “4th” age are almost unweldable by the lesser races on the surface of Erdreja to those of our nation they are still items of considerable power but those who have dedicated themselves with oath able able to most efficiently use the items below

 

Underdark Amulet

After wearing this amulet for 10 minutes any magic armour worn while the wearer is out of combat is fully repaired

 

Underdark Belt

Wearing this belt increases the resilience of the wearer by a lesser or greater extent depending on their own natural constitution

 

Underdark Blade

An Enchanted blade which after sometime allows the wielder to strike for one of the four elements for a reasonable amount of time.

 

Underdark Bracer

A bracer while worn and after a short amount of time makes the use immune to the corrosion effect

 

Underdark Hood

A hood which allows the wearer to recover quickly from wounds

 

Underdark Sash

A sash which after a short amount of time makes the user Immune to Disease and Decay while still wearing the Sash

 

Underdark Circlet

This circlet grants of wearer the perception to discern the wounds of another being and the limited ability after some time to remove the pattern unravelling effect of a fatal wound

 

Underdark Shield

After carrying this shield for some time the wielder may infuse it to resist almost any effect to destroy it. Some time must pass before the blade can be used this way again

 

Underdark Sword

An Enchanted blade which after some time allows the wielder to strike an enchanted halting blow. Some time must pass before the blade can be used this way again

 

Underdark Wand

While carrying this wand for a short period of time the user begins to see alternate ways they may employ there magic's or faith. They must quickly seise on one of these strands of possibility and may then make use of it while they still wield the wand

 

 

 

 

 

 

Exact wording and descriptions can be found here: https://docs.google.com/spreadsheets/d/17YEo_H4MJ656_KcYz8kt8Zozmll3hPsZ_i5LSjqjpao/edit?usp=sharing

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